The virtual reality has been supported by older people as part of technological architectural solutions, maintenance, art and culture, such as Google Art and the ability to incorporate artistic elements into a three-dimensional form, as well as amazone and Amazon. muchas empresas, I have already mentioned the popular Pokémon GO game from Nintendo in 2016 that caused furor in Europe but in the world it entered.
At a close opportunity we approach Cloud Group as the future advances in virtual reality self employed database and as it has been converted into one of the fundamental pillars of modernity because the metaversity concept will depend on the developments in VR that are present. in what remained of the decade, algo in lo cual The largest and most important companies on the planet have been working without descent.
Virtual Reality
We quickly record the virtual reality:
In a short way, the virtual reality is an experience that introduces a user to a simulated reality setting, emulates the reality that the user experience is revealed or imitates scenarios that simulate specific scenarios, in English its VR ( Virtual Reality ) y es lograda gracias a Advanced computer technology that involves multidisciplinary development teams.
Types of virtual reality
You can classify VR mainly according to the immersion level that it produces for use with respect to the virtual world that it includes:
1. Reality virtual NO inversion
It is understood as no immersion when a simple view of the user recognizes the digital character and the fiction of its characteristics, it is the type of VR most common to all and has included vehicles that cannot be cataloged as a type of virtual reality.
To improve the experience of this type of VR, you only need to add a sense of immersion through theater sound systems, controls and touch gestures that significantly improve audio-user interaction.
For example, it has the video game consoles that each generation generates more significant signals that allow it to have a more realistic sensation as much as it is in the handling of controls and gestures.